Rough Sketch
Rough Sketch
Solid color
Solid color
Shading and texturing
Shading and texturing
The Midnight Rider was broken into pieces to prevent fatigue, as I realized that I added a lot more detail
than I thought. I used photos for the trees and many patterns and effects to speed up the process for many of the objects. The crossbow that the Rider is holding was challenging, since it required many layers in order to get the wood layer correct. The Satyr and the Tree Hopper were very challenging, since they required a lot
of layering to get the shading, fur, and lighting done right. In the end, it was all worth it and I felt that I challenged myself a bit when it came to texturing.