I knew that this logo animation could be executed in multiple different ways. DOOM is a gory game with
a large arsenal of weapons that you can use on an ever larger army of demons. You can chainsaw them,
blast them to pieces with a shotgun, or blow them up with a rocket launcher. With all of these choices,
it was hard to pick which one. Another idea came to mind that deviated from the other ideas, a timeline
of the multiple DOOM games throughout its near 30 year existence. With this, the Legacy DOOM
idea was born.
a large arsenal of weapons that you can use on an ever larger army of demons. You can chainsaw them,
blast them to pieces with a shotgun, or blow them up with a rocket launcher. With all of these choices,
it was hard to pick which one. Another idea came to mind that deviated from the other ideas, a timeline
of the multiple DOOM games throughout its near 30 year existence. With this, the Legacy DOOM
idea was born.
To get the footage, I booted up my Xbox and collected footage from each DOOM game that was chosen.
The hardest one was DOOM Eternal, as there were multiple kill animations (glory kills) that I could've used. As seen in the logo animation, I used the Tyrant as my target mainly because the kill animation matched with the beat of the music. The roar heard from the demon at the end of the animation was also a good touch, as it echoed at the end of the animation as the DOOM logo finished its sequence.
The hardest one was DOOM Eternal, as there were multiple kill animations (glory kills) that I could've used. As seen in the logo animation, I used the Tyrant as my target mainly because the kill animation matched with the beat of the music. The roar heard from the demon at the end of the animation was also a good touch, as it echoed at the end of the animation as the DOOM logo finished its sequence.