Sketches and Storyboard
Sketches
Sketches
Mini wordmap/Animation ideas
Mini wordmap/Animation ideas
Storyboard 1 (used). I enjoyed the idea of the camera slowly zooming in as lights and fog appeared while the credits were playing.
Storyboard 1 (used). I enjoyed the idea of the camera slowly zooming in as lights and fog appeared while the credits were playing.
Storyboard 2. This one was supposed to show the side of the Nostromo's wall decaying, becoming more grotesquely organic. This was inspired by the Alien's design, as the xenomorph itself has a mix of industrial and organic design to it. I also wanted to reference the fact that the alien is everywhere, blending into the scenery when you don't even realize it. Afterall, the fact that you can't see the monster is what made Alien so scary when it came out.
Storyboard 2. This one was supposed to show the side of the Nostromo's wall decaying, becoming more grotesquely organic. This was inspired by the Alien's design, as the xenomorph itself has a mix of industrial and organic design to it. I also wanted to reference the fact that the alien is everywhere, blending into the scenery when you don't even realize it. Afterall, the fact that you can't see the monster is what made Alien so scary when it came out.
The ship's beeps, flashes, fog, and flickering was not random. To keep the environment from looking boring, I grouped certain effects/events by dividing the credited people and grouping them to certain events.
The ship's beeps, flashes, fog, and flickering was not random. To keep the environment from looking boring, I grouped certain effects/events by dividing the credited people and grouping them to certain events.
Main hallway chunk. Making this chunk took around 1-2 hours.
Main hallway chunk. Making this chunk took around 1-2 hours.
Complete Hallway planning. Since the hallways had the same look and style in the movie, this chunk was copy/pasted to complete the scene.
Complete Hallway planning. Since the hallways had the same look and style in the movie, this chunk was copy/pasted to complete the scene.
Hallway chunk 1 (solid color)
Hallway chunk 1 (solid color)
Hallway Completed/style frame
Hallway Completed/style frame
Side of room v2/style frame
Side of room v2/style frame
The reason why I wanted to do the inside of the Nostromo was because I wanted to zoom into its dark halls and give the viewer a sense
of dread from the setting. The title's music was also an inspiration since the music sounds like it's echoing in the vast expanse of space.
The echoing of the music enforces the size of the long, endless hallways; making it sound like its playing through the halls.